Game Manual Madden 07 Gameboy Advance Rom Hacks

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Introduction theme and variations rossini pdf. Like many retro favourites, the Game Boy is in no way dead — development continues apace through its many fans.But what about the hardware side? This is a particularly interesting one: [Alex] wondered if a Game Boy could be readily used as a wireless controller.

Set out to make it happen, the final product is. It’s achieved quite elegantly, with a custom cartridge used to turn the Game Boy into a controller while requiring no modification to the handheld.

The cartridge contains a flash chip to store the ROM, along with an ATmega48PA microcontroller and an NRF24L01 to do the talking. Upon powerup, the Game Boy runs code from the ROM, and the microcontroller is in charge of reading button states and sending them to the NRF24L01 for transmission.

The program stored on the ROM also allows configuration changes to be made from the Game Boy itself, such as choosing the appropriate wireless channel. The cartridge transmitter can be used with a variety of receivers. [Andy] has developed a USB HID joystick emulator to allow the Game Boy to be used with PCs, as well as a receiver for the GameCube, too. Yes, that’s right — you can now play Super Smash Bros. With a weirder controller than all your friends.

A Super Nintendo version is also in the works. Perhaps the coolest feature, however, is that the cart can use its radio link to communicate with another Game Boy running the same cartridge. [Andy] demonstrates this with a basic game of Pong being played between two Game Boy Advances. Working on retro hardware can be great fun — things are well documented, parts are cheap, and there’ll be plenty of fans cheering you on, too. [Andy] has even made the hardware available for purchase on and if you’re not quite comfortable rolling your own. The Game Boy platform remains ripe for hacking –.

Video after the break. Posted in, Tagged,,.

Released in 1998, the Game Boy camera was a bit ahead of its time. This specialized Game Boy cartridge featured a 128×128 pixel CMOS sensor and took 4-color greyscale photos. The camera even rotated, allowing for selfies years before that word existed. The fixed lens on this camera meant no zoom was possible. [Bastiaan] decided to address this shortcoming by building a. The resulting build looks hilarious, but actually takes some interesting photos.

[Bastiaan] designed the mount using Rhino 3D, and printed it out on a Monoprice 3D printer. After some light disassembly, the mount can be screwed onto the Game Boy Camera. With the massive 70-200 f4 lens and 1.4x extender shown here, the camera gets a max focal distance of just over 3000 mm. One issue with the Game Boy Camera was the limited options for doing anything with the photos. They could be transferred to other Game Boy Camera cartridges, or printed using the Game Boy Printer.

Fortunately, [Brian Khuu] has a modern day solution that using an Arduino. This lets you get PNG files out of the device. Posted in Tagged,,. [Dhole], like the fox, isn’t the first to connect his computer to a Game Boy printer but he has done a remarkable job of documenting the process so well that anyone can follow. The operation is described well enough that it isn’t necessary to scrutinize his code, so don’t be put off if C and Rust are not your first choices. The whole thing is written like a story in three chapters. Is about hacking a link cable between two Game Boys.

First, he explains the necessity and process of setting the speed of his microcontroller, a NUCLEO-F411RE development board by STMicroelectronics. Once the rate is set, he builds a sniffer by observing the traffic on the cable and listens in on two Game Boys playing Tetris in competition mode. We can’t help but think that some 8-bit cheating would be possible if Tetris thought your opponent instantly had a screen overflowing with tetrominoes. Spying on a couple of Game Boys meant that no undue stress was put on the printer. Built on the first chapter by using the protocol to understand how the printer expects to be spoken to. There is plenty of documentation about this already, and it is thoughtfully referenced.

It becomes possible to convince a Game Boy that the connected microcontroller is a printer so it will oblige by sending an image. Since there isn’t a reason to wait for printing hardware, the transfer is nearly instantaneous. In the image above, you can see a picture of [Dhole] taken by a Game Boy camera., now that all the protocols are understood, is also the climax where the computer and microcontroller convince the printer they are a Game Boy that wants to print an image.