Spider Man 2 Enter Electro Pc Torrent
•: October 19, 2001 •: October 26, 2001 Mode(s) Spider-Man 2: Enter Electro is an developed by and published by for the in 2001. It is the sequel to 's title, which was released the previous year.
Spider-Man 2: Enter Electro (PSX) Cheats Spider-Man 2: Enter Electro cheats, and Codes for PSX. Also see Action Replay Codes for more Spider-Man 2: Enter Electro cheat codes.
The game follows as he attempts to stop another old nemesis from obtaining a source of power known as the Bio-Nexus Device. Game bosses include,,, and the charged-up Hyper-Electro.
The game is known for having its final level drastically changed after the. Originally, the final battle between Spider-Man and Electro was set to take place during a atop the. A set piece of the level saw Electro destroying a portion of the North Tower. After the September 11 attacks, the level was changed to feature a battle atop a generic building. Contents • • • • • • • Plot [ ] Shortly after the, a series of robberies led by have taken place throughout New York City.
While out on patrol, Spider-Man spots one of the robberies taking place at a building owned by BioTech. Planting a Spider-Tracer on the head thief's motorcycle, Spider-Man follows it to an abandoned warehouse where the thief is passing off a stolen briefcase to a contact.
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Spider-Man takes out the thugs and interrogates one of them, but is then attacked by the head thief:. After defeating Shocker, Spider-Man follows the thug's tip and heads for the airfield, where the contact is heading towards. Along the way, Spider-Man is forced to disable a bomb threat, take out a machine-gun nest, and stop a runaway airplane from crashing. As the contact escapes via helicopter, Spider-Man is able to plant another tracer on it and track it to a trainyard owned. Fighting through the mob-employed night staff and, Spider-Man races to catch a fleeing train and meets with the contact, who is revealed as.
The masked villain escapes with his briefcase, but he unknowingly leaves Spider-Man a clue: an invitation to the Science and Industry Ball. Elsewhere, Electro explains his plan to the other villains. He and his partners have stolen the parts to the Bio-Nexus Device, which can amplify one's bio-energy to power a city block, and Electro plans to use it to increase his own powers. The device is currently incomplete, and only its creator Dr. Watts knows how to finish it.
Hammerhead and his goons are sent to the Science and Industry Ball to take Dr. Watts hostage. Though Spider-Man arrives at the Ball and manages to defeat Hammerhead, Sandman secretly escapes with the good doctor. Spider-Man decides to call Dr. Curt Connors at BioTech for some answers, but hears the sounds of a battle on the line. Spider-Man immediately infiltrates BioTech and reaches Dr. Connors's lab, where his alter-ego is on an uncontrolled rampage.
After being changed back to normal, Connors explains Electro's goal to become a god with the Bio-Nexus Device. He instructs Spider-Man to go and check out Dr. Following a rooftop chase, Spider-Man eventually arrives at the lab and learns of the device's main power source, only to be caught in another battle with Sandman. After defeating Sandman by flushing him down the sewer grate with water, Spider-Man subsequently sees a newspaper article about the power source - a sapphire named Zeus's Tear - being on display at the museum. Electro is also informed of the jewel when one of his thugs brings him the same news article. At the museum, Spider-Man catches up to Electro, who is still holding Dr. Watts as his hostage.