Super Smash Bros Melee Iso Zip Codes

Super Smash Bros Melee Iso Zip Codes 3,9/5 8078 votes

I only have codes for the US version 1.0 and 1.2 of Super Smash Bros. Melee, because those are the versions I own.

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I do not know how to convert them to other versions. Use the links below to switch which version you need. Version 1.0 codes The Codes Dual 1v1 Mode: In my normal Smash group of 4 players, we have limited time and no one wants to wait out matches, yet we prefer 1v1-style fights. This code allows this by letting all 4 players play at once, but each 'set' of 1v1 players can't directly interfere with the other fight (beyond things like messing with the camera or edge hogging). Once each pair has a winner, the two winners can battle it out for the overall winner of the match! The only downside is that you can no longer play team matches with Friendly Fire turned off - but no one worth their salt plays Teams without Friendly Fire turned on anyway. Also, a side effect is that most stage hazards will no longer affect players - there is information in the hacking section below on how to fix this if you really want stage hazards to still work.

Post or make requests for melee codes. New posts New resources New profile posts Latest activity. New posts Search forums. Super Smash Bros. Official Melee Code Manager (v4.1) - Easily Add Mods to Your Game! DRGN; Sep 4, 2015; 2 3 4. Replies 140 Views 30,338. How to Play Super Smash Bros. Melee on your PC! All ISO's come packaged within a Zip, Rar or 7z package. Look for the tab with 'Gecko Codes' as the name.

To use: • Turn Friendly Fire to OFF. • Switch to Team mode and set the team colors so that each set of players that should fight each other are the same color. Players will only be able to hurt other players set to the same team color. • (Optional) Switch Team mode back off so players can switch to whatever costume they want. • Start the match • When the match is over, re-shuffle team colors as desired (this step can be skipped using another code further down!). Dual 1v1 mode code: • 7XBM-UEQM-ABZVX • A6CE-M7QR-BFYE0 • JQ55-16XM-MJ1QH • V0VW-V6HU-BA5M1 • VV4N-V7KU-9KZ0D • JVWV-TCNZ-EBQ0J • 3XUP-9HV3-19VGM • A5EJ-Z01W-QV6AC • GKNJ-R1D0-RN06Q • 0R9K-5803-72TV2 • QAW8-Q6HD-GA4BQ • 7QCH-W9J8-AC728 • W8G7-QB4W-E2Y79 • UZG9-JHF8-7RQBV • 23N4-M3MQ-86ECP • VTWP-83ZW-EXH80 • U8WR-KB0Y-ZTV3P • 6UZU-R4FT-8T5PC • 8G9U-HHQQ-HXPUP • GT3X-5BCU-2V8GB • 4HGF-F6KY-UCMYR • 0GJ2-K81G-4ZF8P • 3Z08-2UJG-T6F03 • 011B-0E8W-YMFRM • X3BD-K9K4-8UG4E Shuffle teams based on rank: The Dual 1v1 mode is pretty cool, but having to switch teams around after every match can be tedious. This code gets rid of that step by automating the shuffling of team assignments based on the rankings from the previous match.

With it, there is no need to switch to Teams mode at all, unless you just want to check as a reminder of who is fighting whom. The players that recieved 1st or 2nd place will be set to fight each other for the next match, and the players that got 3rd and 4th place will fight each other.

When the game is first booted everyone can fight everyone, so you can treat the first match as a FFA 'placements' match that determines the pairings for the first paired-off match. Of course, even with this code enabled, you can still at any time manually switch to Teams mode and change around the pairings before starting the next match. Note: In the unlikely event of a tie, this code will not compensate and will still assign directly based on rank.