Yoko Shimomura Memoria Zip
01 Dearly Beloved (KINGDOM HEARTS) 02 Beware the Forest's Mushrooms (Super Mario RPG) 03 Kiss of Jealousy (LIVE A LIVE) 04 The Revolving Wheel of Fate (Seiken Densetsu HEROES of MANA) 05 Elegie (FRONT MISSION) 06 Vector to the Heavens (KINGDOM HEARTS 358/2 Days) 07 Going Through the Flame ~Seiken Densetsu Legend of MANA Dragon Killer Medley~ (Seiken Densetsu LEGEND of MANA) 08 A.Y.A. (Theme of Aya) 09 Pain the Universe (Seiken Densetsu LEGEND of MANA) 10 MEGALOMANIA (LIVE A LIVE) 11 Song of MANA - Orchestral Version - 12 Goodbye Geno. ~ Seeking Dreams Through the Window of the Stars (Super Mario RPG) 13 OMNIS LACRIMA (FINAL FANTASY XV) 14 The Masked (DEMONS' SCORE) 15 Kiss of Jealousy (Karaoke) (LIVE A LIVE) 16 MEGALOMANIA (Karaoke) (LIVE A LIVE).
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• Midiplex • Website Yoko Shimomura ( 下村 陽子, Shimomura Yōko, born October 19, 1967) is a Japanese and, primarily known for her work in. Shimomura has worked in the ever since graduating from the in 1988. From then until 1993, she worked for, where she composed wholly or in part the scores for 16 games, including. From 1993 until 2002, Shimomura worked for, where she composed for a further eight games.
While working for Square, she was best known for her work on the soundtrack for, which was her last game for the company before leaving. Starting with in 2003, she began working as an active freelancer, starting up a music production company called Midiplex. Despite going freelance, she has continued to work on projects for, including all of the titles in the, as well as for other games such as. Her works have gained a great deal of popularity, and have been performed in multiple video game music concerts, including one, Sinfonia Drammatica, that was focused half on her 'greatest hits' album,, and half on the music of a previous concert. Music from several of her games have been published as arranged albums, and as piano scores. Contents • • • • • • • • • • • Early life [ ] Shimomura was born on October 19, 1967, in, Japan.
She developed an interest for music at a young age, and started taking piano lessons 'at the age of four or five'. She began composing her own music by playing the piano randomly and pretending to compose, eventually coming up with her own pieces, the first of which she claims to still remember how to play. Shimomura attended, and graduated as a piano major in 1988. Upon graduation, Shimomura intended to become a piano instructor and was extended a job offer to become a piano teacher at a music store, but as she had been an avid gamer for many years she decided to send some samples of her work to various video game companies that were recruiting at the university.
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Invited her in for an audition and interview, and she was offered a job there. Her family and instructors were dismayed with her change in focus, as video game music was not well respected, and 'they had paid [her] tuition for an expensive music school and couldn't understand why [she] would accept such a job', but Shimomura accepted the job at Capcom anyway. Career [ ] While working for Capcom, Shimomura contributed to the soundtracks of over 16 games, including the successful, which she composed all but three pieces for.
The first soundtrack she worked on at the company was for Samurai Sword in 1988., in 1989, was her first work to receive a separate soundtrack album release, on an album of music from several Capcom games. The first soundtrack album to exclusively feature her work came a year later for the soundtrack to Street Fighter II. While she began her tenure at Capcom working on games for, by 1990 she had moved to the division. She was a member of the company's in-house band, which played various Capcom game music, including pieces written by Shimomura.
She performed live with the group on a few occasions, including playing piano during Alph Lyla's appearance at the 1992 Game Music Festival. In 1993, Shimomura left Capcom to join another game company,. She stated that the move was done because she was interested in writing 'classical-style' music for fantasy.
While working for Capcom, she was in the arcade department and was unable to transfer to the console department to work on their role-playing video game series, although she did contribute one track to the. Her first project at Square was the score for the in 1994. While she was working on the score to the following year, she was asked to join on the music to the futuristic. Although she was overworked doing both scores and it was not the genre that she was interested in, she found herself unable to refuse after her first attempt to do so unexpectedly happened in the presence of the president of Square, Tetsuo Mizuno. These games were followed by, the last score she worked on with another composer for a decade.